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So far eric has created 31 blog entries.

Creating the Voice for an Antique Robot

Hey this is Austin from the TA team.  We’ve been working on a project that includes a unique robot character – let’s call him Mr. T.  This blog post is about how we created Mr. T’s voice from scratch.

Mr. T is an older, mechanical robot.  His character has a lot of heart and soul, and his best friend happens to be human.  Mr. T doesn’t have an expressive face, so most of his communication is left to our sound team.  Our core objectives were to find the character and timber of Mr. T’s voice, and then use it in specific and deliberate ways for every moment he should communicate verbally.

First, we played the project from beginning to end and begin considering Mr. T’s emotional arc.  I created spot notes, paying close attention to context, asking myself questions like:

  • What is going on in this scene around Mr. T?
  • What are his expectations?
  • How does another character’s motivations affect his emotional responses?

We sat down with my “Mr. T’s Emotional Response Spot Notes” document, started experimenting with my own voice into a microphone and hit record.  I tried to follow my notes, but also reacted to other characters in the scene as if I was playing the role of Mr. T.  

I tried to stay conscious of the actual sounds I was vocalizing. Mr. T knows how to say a few simple English words, but he definitely isn’t a chatty character. Most of what we recorded were just raw vocalizations like groans, “huhs”, “ums”, etc.  I tried saying words like “ok” and “no”, which helped give us a little freedom to be even more emotionally deliberate. Once we had a lot of decent takes for each vocalized “line”, we began pulling “selects” to construct one single track containing all our favorite options.  

At this stage, everything sounded like my raw voice babbling. The emotional intention was captured, but still pretty raw in terms of quality. Now it was time to shape these into a sonic profile for a small, old robot.

After finishing the recordings, we began playing with some granular textures using Native Instrument’s sampler, Kontakt.  To do all this, we exported the recordings out of Pro Tools and brought them into Kontakt. Our plan with Kontakt was to stretch things out in order to deliberately introduce digital artifacts, and then squash things back down to make fit back into the proper timing.  

In Kontakt, we set up a signal flow system so that we could hit record and just jam, allowing the original recordings to loop while tweaking parameters on the fly. Now we could freely experiment and remove any bad takes later on. The parameters we tweaked were time, pitch and grain size. These three parameters together influenced how stretched out something could be, and the sampler’s ability to smooth out artifacts.  In order to deliberately introduce artifacts, we had to stretch things out pretty drastically. If things started sounding weird, I was encouraged!

Once we had a nice collection of Kontakt recordings, I began shortening the stretched out recordings using pitch/time based AudioSuite plugins in Pro Tools.  For some words or moments I’d do a little extra pitching as well. It definitely lost its human quality by now – the digital artifacting helped to define its robotic details.

Our next step was to select and cut down the recordings, pick our favorite clips and time them to picture. We kept our eyes peeled for takes that were emotionally accurate, technically interesting and original.   We also tried adding things like little stutter edits and repeated frames to further emphasize the robotic nature of Mr. T’s voice.

Another goal we had was to make these sounds feel like they were coming out of an old, small robot. The first place my mind went was to old, dinky guitar amps. This would make his voice sound like it’s coming from an imaginary, tiny speaker in Mr. T’s body.  To achieve this, we boxed in and distorted Mr. T’s dialogue track. It’s easy to go overboard with an effect like this, so we tried to exercise restraint while using Fab Filter’s multiband distortion plugin, Saturn. Finally, we now have a set of vocalizations for Mr. T as an emotional character, which also incorporates aspects of his size and materials.

As we reflect back on this process, I think the most important factor was being as emotionally deliberate as possible in Mr. T’s performance. Deciding what he’s feeling, and finding the simplest way to convey it, was essential.  The order of operations ended up being fairly simple: establish an emotional sound that’s relatable and easily understandable, then figure out how to separate it from humanity and stylize it to sound unique.

Sound design is a great medium for technical and creative expression, especially as storytellers. To be able to work on a project like this from a character and story-based intention, and then use unique technical processes to achieve it, required some finesse but absolutely paid off. Opportunities like this allow us sound people to flex all of our muscles.  

We live for creative challenges like these!

2019-03-25T21:14:17+00:00March 20th, 2019|Comments Off on Creating the Voice for an Antique Robot

TA 2018 Year in Review

2018 is already coming to a close!!  This year really feels like it flew by for us.  Let’s take a moment to step back and see all the exciting developments from the past year at our studio.

What a year it’s been for our team.  We began 2018 mixing Season 3 of El Chapo on Netflix.  It was quite the experience finding the creative signature of the show’s climactic 13 episode arc, with 40+ minute episodes giving us a full palette of characters and scenes.  We cannot thank the sound editorial team at Bright & Guilty enough, as well as the Bad Idea, Univision and Netflix teams for this wonderful experience.

We also had the unique opportunity to mix episodes of several shows for Wham Network on Twitch!  This is a super fun channel bubbling with fresh gaming lifestyle content.  We even got to sound design all the show graphics and transitions, creating unique 8-bit audio signatures for the differing shows.

Next, we got to sound design and mix an incredibly creative futuristic film that included fist fights, magic and weapons.  We can’t go into many details about the film until it’s released, but wow was this a fun one!!

As in previous years, we were able to design and mix many trailers for video game campaigns as well.  Some of the highlights included full campaigns for Hitman 2 and The Elder Scrolls Online.  We always have so much fun on these projects and love working with our partners at Dark Burn Creative.

We also had the great opportunity to work on lots of new videos with our collaborators at Muskrat Content, Red Bird Productions, Universe Creative and Working Nation.  These included a variety of videos for Paramount, TV Land, Banner Health, The Gates Foundation as well as the ongoing “Do Something Awesome” campaign for Working Nation.  We are so thankful to our many collaborators for all of these fun opportunities and more.

Our TA team expanded by one late this year!!  Sound Editor Brandon Schuster is the newest member of our team, and he’s been a welcome addition both around the studio and on many of our projects.  You can check out his full bio on the About page of this site.

There are lots of exciting developments coming up in 2019, starting right away with our move to bigger rooms on January 1st.  These new rooms will be much more comfy and spacious, so please come on by for a tour to check them out!  We’ll eventually post new studio pictures of them too.

Also, we have a brand new Transported Audio studio mascot!!!  We won’t spoil the surprise, but be on the lookout on our social channels for a full reveal very soon.

2019-03-06T22:44:55+00:00December 17th, 2018|Comments Off on TA 2018 Year in Review

Transported Audio 2017 Year in Review

This year has been filled with incredible growth, development, amazing projects and a big studio expansion!  Looking back on it all, we have a great deal to be thankful for.

In early January, we moved into our new studio space.  It took us almost two months to get fully up and running, and the studio turned out great.  Feedback from clients visiting our facility has been resoundingly positive.

Later in January, we traveled to Sundance to watch two longform narrative projects Transported Audio sound edited and mixed, Playdates and Gentefied, premiere to the world!  It was an awe-inspiring experience.  Park City is such a charming town with lots of fun pockets to explore.  We also got to meet talented people from all over the world similarly in town for the festival.

As new projects started rolling in at our studio, we had the great pleasure of working on videos for: 

  • The US Army
  • Nissan
  • Star Wars Battlefront
  • Mass Effect
  • Elder Scrolls
  • Spike TV
  • Wagner Brakes
  • Avery Paper Products

In June, we upgraded our studio speakers to Genelecs, a huge quality jump from our previous JBL speakers.  Mixing in our studio immediately sounded 1000x better.

By August, it became abundantly clear that our team needed to expand.  Austin Chase came aboard as our new in-house Sound Editor and hopped aboard projects right away.  His devotion to improving his craft and bright attitude have been a breath of fresh air, bringing so much more than just his sound expertise to our team.  

The later part of the year brought some new areas of workflow expansion, including mixing VR experiences for Coca Cola and the US Army.  These were so much fun to sound design and tag team with Marc Weber, our talented VR mixer.

Instead of the year winding down to a close, the projects just kept on coming!  A sample of those we sound designed and mixed include:

  • Over 30 videos for Star Wars Battlefront 2
  • Numerous videos for Lawbreakers
  • Battlefield 1
  • Marvel games
  • Promos for Netflix, FX network, Amazon Prime and Lionsgate
  • Reebok
  • Budweiser
  • Walmart
  • Yelp
  • Lyft
  • Top Golf
  • California Closets
  • Tidal
  • The Soul Train Awards
  • Kaiser Permanente
  • The Gates Foundation
  • Ronald McDonald House
  • Education Through Music
  • A short film about Bruce Lee

We’d be remiss if we didn’t thank our additional sound designers and mixers who have been instrumental in keeping our quality bar high and hitting various tight deadlines.  Kevin Senzaki, Richard Shapiro, Mitchell Lestner, Cody Flick, Paul Fonarev, Charles Moody, John Dion, Peter Bawiec and Joshua Johnson – you’ve all brought so much to our growing team and words cannot fully express how grateful we are for your continuing support.

Looking ahead, we have some very exciting things on the horizon in 2018.  Austin recently moved into our first Sound Edit suite at the studio, where we’re going to treat the walls in his room soon.  In our main mixing studio, we’re massively upgrading our Protools station to ensure it can handle the biggest, most intensive projects.  We’re also re-tuning the monitors in this studio to make sure playback in the room sounds as perfect as possible.

Thank you for an all-around incredible year.  We’d love your feedback on it as well – what can we do to improve?  How can we make your projects sound even better?  What are you looking for in a sound team?  If you haven’t already, please come check out our studio and let us know what you think.

We can’t wait to build on everything with even more new people and projects in 2018!!  

Sincerely,

Eric Marks

Founder, Transported Audio

2018-12-11T22:26:08+00:00December 19th, 2017|Comments Off on Transported Audio 2017 Year in Review

Creating a Hush Box

Hi everyone,

My name is Austin Chase and I’m a new sound editor here at Transported Audio! Eric brought me aboard in August and it’s been a wonderful first few months. I’ve already had the pleasure of working on numerous exciting and unique projects during my time here. These include over a dozen Star Wars Battlefront II videos, some intense repairing of dialogue recorded in the 1960s and, more recently, designing and building a custom projector hush box for our studio! This blog post will primarily focus on the hush box project.

The purpose of this project was twofold: to keep the client projector at a low temperature, and to prevent the noise of the projector from becoming a distraction in our studio.

Projectors are essentially big lights that create a ton of heat and, in turn, need big fans to keep them cool. The easiest way to minimize this fan noise is to contain the projector inside a sound-insulated box. However, enclosing the projector also insulates heat, so it’s necessary to create an intake/exhaust airflow system using computer fans. The bigger the fan blade, the slower and quieter you can run the fan. The downside to this is that it creates bigger holes in the box itself, allowing more of the projector’s fan noise to escape. To solve this, airflow channels must be created to keep air moving in the right direction and contain the noise where it belongs: inside the box and away from the ears of anyone in the studio.

This project started months ago on internet forums and YouTube videos, where I slowly started to grasp what the best design would be for our needs. We came up with a plan and started gathering supplies. From powering the fans, to cutting holes in what used to be a wood wine box, we hit our fair share of technical hurdles. Two film/sound guys at Home Depot looking at hole saws is also just a ridiculous sight. Regardless, Eric and I did a solid job picking out the necessary tools and supplies.

Here’s a diagram of the box as it was coming together. The intake fan on the right brings cool air into the chamber, while the two fans on the left pull hot air out of the box. The wooden slats on either side of the projector prevent noise from the projector’s own fan from escaping out through the holes in the box.

During the design process, we realized that this box had to look good too. A giant wooden box in the middle of a mostly black studio would look dorky and unprofessional, so we decided to cover the box in a simple black fabric that we got from Michael’s. This store also supplied our hush box lens, which is just the glass from a small picture frame (a genius idea that Eric came up with).

This project required a great deal of unfamiliar knowledge and skill, but we took our time and managed to slowly put this thing together without running hitting any major issues along the way. It’s now up and running, but we are still making adjustments to the box- I imagine this will be an enjoyable work in progress for a while. One thing is for sure- each day brings new opportunities to learn completely new skills here at Transported Audio.

-Austin Chase, Sound Editor

2018-12-11T22:26:08+00:00November 28th, 2017|Comments Off on Creating a Hush Box

Strength in Numbers

Hey everyone,

We’re very excited to share that the Transported Audio team is growing!!  We have a new dedicated sound editor aboard the team, Austin Chase.  Austin is very upbeat, talented and brings a wealth of skills to our many projects.  You can read all about him on our About page.

This summer has been a busy one!  We wrapped several more Lawbreakers videos, including sound designing and mixing the almighty Lawbreakers launch trailer, Skilled AF.  We were afforded lots of creative liberties on the project– it was an absolute blast to work on.

We’re also in the middle of wrapping up our second 360 / VR mix, a project we can’t share details about yet but surely will when it’s released.  This unique format has provided some great opportunities to expand our workflow to include binaural mixing.

Among other projects, we recently mixed trailers for the games Elder Scrolls Online, Dirty Bomb, Pwnd, a short film entitled Bruce Lee: One Family, and branded content videos for UCLA and Ronald McDonald House.  We also got to mix an energy-pumping short film called Not Normal, directed by Matt MacDonald.

If you haven’t already, come on by our studio to relax in the captain’s chair while we play you a 5.1 demo!

More to come soon,

Eric

2018-12-11T22:26:09+00:00August 16th, 2017|Comments Off on Strength in Numbers

New Territory

Hi everyone,

Apologies for the radio silence– there have been some exciting developments that have kept us very busy.  

First, the most important piece of news… we’ve moved into a new space!!  Our studio is now in a public setting, complete with a conference room, full kitchen, full time building security and more secure internet.  We spent months designing and setting up the space, so we hope you’ll come by and let us know what you think!  We’ll have studio pictures up on the website and social platforms soon.

We’ve also stepped up our equipment and plugin game.  We’re now monitoring through Genelec 8030s, a significant sonic jump from our previous JBL stereo monitors.  Some of our new plugins include Pitch n Time, Izotope RX6 Advanced, several new Waves additions and other goodies.  

Also, I recently traveled to Rome and Florence for a little getaway.  It wasn’t work-related, but I definitely found myself intrigued by all the unique sounds of the territory.  In Rome there were lots of police sirens, which differ significantly from what I’d expected (very different from London, for instance).  Florence was full of vespas and bikes, which gave the sounds there a flavor all their own.  Also, the birds in the Tuscany region were audibly different than anything here in the US.

Since returning, we’ve mixed four videos that released this week at E3!!  We’re also finishing up sound on our very first 360 video.  Can’t wait to share that one with you.

We’re very excited to be in our new space and share more about some of the big projects we’re working on.  We’ve been updating our social platforms pretty often, but going to jump back into this space a bit more as well!

– Eric

2018-12-11T22:26:09+00:00June 8th, 2017|Comments Off on New Territory

Year In Review

Hi there,

Our first year as a company is coming to a close, and we have a lot to be thankful for.  Some amazing things happened that we never could have imagined twelve months ago, and they sure have us excited about where we go from here.

This past January, I made a quiet vow to myself – to create more than I consume.  To work on so many things that it’s impossible to watch more films/shows/etc than I’m actually making.  Well, I can safely say “mission accomplished” on this front.

We have been fortunate to have been a part of so many vastly different projects with some immensely talented people… it’s honestly been quite humbling.  Lots of highly creative people we’d never worked with before trusted us with their precious projects.  These new relationships have shown us just how diverse creativity really is, and how flexible we need to be in order to meet the needs of these different projects.

To meet these great demands, our team grew considerably this year!!  In fact, in January 2016 there was no team at all – just me, sitting on a laptop trying to make clients happy.  But there are significant limits to what can be done as a team of one.

Now, we have three mixers and five sound editors to take on the needs of any project that comes our way.  This team has met every challenge, pushed every boundary and done it all on some crazy deadlines… all for one team on a singular mission.  Richard, Kevin, Mitch, Alex, Felix, Katie and Jayvon – I’d be nothing without all of your endless creative energy.  If you haven’t had a chance to meet or work with these fine people yet, we’ll try to introduce you to them on this blog soon.  Mitch already blogged for us a couple months back, and you can also read about a few of us on our About Us page.

Lastly, we were so honored to have been recognized for some amazing accolades this year.  Two MPSE Golden Reel Award nominations, a Charity Film award nomination, a Clio Art Award and two projects that got into the Sundance Film Festival??  Seriously?!?

This is just year one.  We are very excited as we look forward.  The future is bright.

Happy Holidays and see you in 2017!

– Eric

2018-12-11T22:26:09+00:00December 21st, 2016|Comments Off on Year In Review

Sundance and Beyond

Hey everyone,

Things have been bustling at Transported Audio!  We’ve worked on projects of all sorts these past couple months, and we’re proud to share that two long form projects will be premiering at Sundance!!

Playdates, a TV pilot starring Paul Scheer, is about competing parents from different classes vying for acceptance and the futures of their children. The show is biting, witty and smart. HONORA Productions is behind this show and they’re some of the best creative partners you could ask for. Our incredible sound team on this project included:

Eric Marks, Re-Recording Mixer

Richard Shapiro, Dialog Mixer

Mitchell Lestner, Sound Effects Editor

Felix Lau, Foley Editor

Gente-Fied, a web series about Hispanic culture in Los Angeles, is funny, edgy, heartfelt and brutally honest. The webisodes weave an intricate narrative following different characters whose lives intersect. Marvin Lemus and Ashim Ahuja are the creative gurus behind it, and they brought on Kevin Senzaki and Eric Marks to edit and mix the show.

In other exciting news, our biggest Lawbreakers trailer to date debuted for a giant crowd of gaming fans at the Microsoft Theater in LA!  It played there live and was simulcast to millions around the globe for the 2016 Game Awards.  Mitch did all the sound design work for this trailer.

That’s all the news we can share for now.  We’ll be heading to Sundance next month to watch films and meet filmmakers – give us a holler if you’ll be there!

– Eric

2018-12-11T22:26:09+00:00December 9th, 2016|Comments Off on Sundance and Beyond

Award Nominations

First, a news update.  Last month, our very own Mitch Lestner was nominated for an Emmy for his sound editing on Roots!  Mitch works on several broadcast TV shows, and we are thrilled that his work is being recognized by the greater TV community.  Go Mitch!!

 

As for us, a couple of our own 2016 projects have recently been nominated for awards:

Batman v Superman Dawn of Justice – “Accelerating Design” is a finalist for a Key Art Clio Award

“Hello World” is nominated for a Charity Film Award

 

We’ve also been working with new clients on some exciting projects, including:

REV Air

Classified Comedy (on TruTV)

Party On, Mom commercials (Walmart, P&G, NFL)

Many more project are finished but have yet to be released, so keep checking in here and on our Facebook page to see them as soon as they go live.

– Eric

2018-12-11T22:26:10+00:00October 19th, 2016|Comments Off on Award Nominations

Sound for Trailers

Hey all I’m Mitch, a sound editor here at Transported Audio. Much of my past work experience was on narrative projects before I joined this team. Working at Transported Audio has given me the opportunity to learn a lot about how to approach sound design for trailers.

Coming from the world of working in television and film, I have come to learn that sound effects editing for trailers has a slightly different approach. Trailers focus much more heavily on music as the driving factor – our sound work takes on a unique role in supporting that.

The most important thing is rhythm. 99% of the time sync takes first priority in film and television where as trailers focus on the music as the driving element. You will take notice if a rhythm doesn’t feel right more so then the sync of picture and sound. It’s in our blood.

For example; If you have a moment in a clip where a character is shooting off a multitude of bullets you must make sure that the rhythm of those gunshots compliment the tempo and rhythm of the music. If not, the music and your sound effects will clash.

Another thing to keep in mind is when including tonal sound effects that they be in the same key as the music or else you’ll end up with dissonance. That is, unless you want to create tension or clashing between the music and SFX, which can be helpful sometimes if you’re working on a horror trailer.

Crafting the sound for trailers has given me the chance to experiment and go out of the box a bit more than I usually would be able to. It’s an interesting medium, and I can’t wait for the next project!

– Mitch Lestner

2016-10-03T17:14:31+00:00October 3rd, 2016|Comments Off on Sound for Trailers